![]() "This program will install the Reactive Music add-on for Ricochet Xtreme.When the action slows down, a mellow version of the song will be played. As the action picks up in the game, the music will react by playing a more intense version of the current song. Changes the music that is played to keep in sync with the changes in gameplay.The High Definition Art add-on will make all of the artwork in Ricochet Xtreme sharper and more detailed." The add-on will automatically be installed in the same directory Ricochet is installed in. "This program will install the High Definition Art add-on for Ricochet Xtreme.Makes the artwork in the game sharper and more detailed."The Round 5 Expansion Pack includes 40 new levels to expand on the 170 levels included in Ricochet Xtreme.".Adds an additional 40 levels to expand on the original 170 levels from the base game. ![]() It was released on November 2001 for Windows, that also features 3 official add-ons that can enhance the user's experience. ![]() Ricochet Xtreme (also known as Rebound by some game distributors) is a breakout-style game developed by Reflexive Entertainment and is the first game in the Ricochet series. Looks like it's back to the careers guidance office.Pentium II 266 Mhz Processor 32 MBs of RAM Keyboard and Mouse Microsoft DirectX 2.0 or greater. But it's not as satisfying a line of work as you might think. If the ball moved faster without power-ups and the levels were more suitable for the small screen (it's a conversion of a Windows PC game), Ricochet Lost Worlds could have been excellent.īut as it is, it's merely alright. ![]() Also, given the small playing area and location of destruction-proof blocks, you can easily find yourself spending several minutes with just one block left to get rid of, aimlessly bouncing the sphere around the screen. This may not sound like a huge fault after all, the sphere does bounce around quite smartly when ricocheting around the blocks at the top of the screen.īut it does mean that the paths that the sphere takes around the screen are a bit too repetitive. This means that there are about eight axis the sphere moves along after bouncing off your paddle. It's less impressive in reality because the speed and smoothness of the sphere's movement is such that it looks as though the game's animation is of the stop-motion variety.Īlso, because your average mobile phone isn't possessed of massive computing power, the physics of the sphere are limited. It's the power-ups that are most entertaining and, before long, you'll find yourself with a safety net to catch spheres that you miss, laser guns fitted to your craft to shoot blocks down, and the ability to play with three or four spheres at once. Rather, as you progress through the levels you discover new power-ups for your destructive delight as well as sneaky new types of block. The world you're on makes little difference to the gameplay though. The game is set on four different worlds, each of which is reminiscent of a lost or mythical society (an Atlantis-like Sunken City starts things off, before moving on to the centre of the earth, a Mayan-influenced lump of rock, and so-on). In Ricochet Lost Worlds the concept has been dragged kicking (if not screaming, then maybe grumbling slightly) into the 21st century. We've seen a brace of versions of the game in the past year or so (and some, like Block Breaker Deluxe, are better than others). If it all sounds very familiar, that's because it's an idea borrowed from Breakout, one of those games that, along with Space Invaders and Pong, is a bona fide classic. Hit a block with the sphere and it'll disintegrate, clearing the way for you to pound at the ones behind. And rather than go at them with a big gun, demolition ball, or high explosives, you have to make do with bouncing an ion sphere (a giant ball bearing to the rest of us) at them. In fact, if Ricochet Lost Worlds is anything to go by, you'll have to wait until we've discovered other worlds and the technology required to build a spaceship / hovercraft that sports a giant paddle on its front bumper.įor this unwieldy-looking craft will be the tool of your trade if you're a block basher in the sci-fi future, and you'll need to be at a zen-like one with it if you're to succeed.Īhead of you lie 80 levels that need to be cleared of the brick-like menaces to society. If mobile phone games are to be believed, then the art of bouncing a ball into a brick wall, destroying blocks as you go, is someday going to be very important.
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