![]() No one makes games quite like these besides Piranha Bites and the fact they have been able to consistently pump them out over many years is not a fluke, they will never be making big time AAA sales but they found their market niche and by god do they serve it. Trying to play Elex the same way you would Skyrim or Witcher will make you fucking miserable because it's not built for that kind of just follow the quest marker and your fine playstyle. These are not the kind of games that will hold the players hand and give them easy access to things that will make them OP or allow players who refuse to listen to what NPC's say to get the best outcomes in quests. The thing with all of this companies games is that they 100% deserve to be shit on the way they do because they are all riddled with jank, have absurd difficulty curves, and barely passable combat mechanics.Īll that said though, their games are also fucking amazing to play for the kind of people who are willing to put in the time and effort required to adjust to the somewhat unique feeling each of these games has. But Elex pulled me in for a good 80 hour adventure. It's not an AAA experience by any stretch. Can easily get locked out of entire quest lines, or even unlock secret ones if you explore enough. To end game where you're a god walking through and killing everything in sight and it feels slightly less jank.Īlso having dialogue choices MATTER. Starting from 0 where first mob in the game can kick your ass and it feels jank. And if you replay you know where these are and can beeline straight to power. If there was a giant tower that seemed like a puzzle to climb then you'll often be rewarded with hand placed unique items that can affect your build. Better be able to handle it or just ruuuuuun.Īnd everything was hand crafted. ![]() Killing a level 5 rat and a group of 5 level 15 men come patrolling. Certain mobs had certain levels and that's that. The open world design just "clicked" with me.
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