![]() I wonder what's the cause of this?īy the way: on my iMac vsync is turned on, OpenGL is used but sound is good (no crackling) and scrolling is perfect (no tearing at all). But maybe there is a solution for this? I wonder about this behavior because I have many emulators installed in my arcade cabinet but none has any troubles with vsync/sync to screen in combination with good sound. ![]() Unfortunately the same with OpenGL (you were right - automatic was the trick) - sound is good but scrolling is jerking again, too.Īt which rate did you mean to try 32126? And how did you get this value? Can you suggest any other rates to try (both rate and input rate in combination)?Īt the moment it looks to me like there are only two options: good sound or good scrolling. With vsync turned off - good sound but scrolling is jerking. bsnes currently enjoys 100 known, bug-free compatibility with the entire SNES library when configured to its most accurate settings, giving it the same accuracy level as higan. It focuses on performance, features, and ease of use. I also tried audio sync with vsync turned on - no difference. Description: bsnes is a Super Nintendo / Super Famicom emulator that began development on October 14th, 2004. I can hear no real difference between the three Hz rates - crackling is still there. If you can't get rid of the crackling it should at least reduce the tearing to a minimum if you enable audio sync and disable vsync.Īs for OpenGL: you can set frame skipping to automatic, that will limit the speed even if vsync fails to enable. What can I do to get good sound without loosing perfect scrolling? When selecting OpenGL the emulator gets way too fast (200 frames or such) and I found no possibility to slow it down to 60 frames, although the refresh rate is set to 60 Hz, vsync is on. I even tried the new modified version of SNES9X with the BNES sound core but this makes no difference.īy the way: I'm using DirectDraw for graphics as I get an error message when selecting DirectX (but I have the latest DirectX drivers for WinXP SP3 installed). So at the moment I can only choose between two things: perfect scrolling OR perfect sound. Unfortunately as soon as I synchronize with the sound core sound gets better but scrolling is suddenly jerky. With different input rates (as recommended I also tried to lower the settings), playback rates and buffer lengths. I get best results with OpenAL but sound is still crackling. I tried everything: different sound drivers like SNES9X DirectSound, XAudio2, FMOD Ex Default, Ex ASIO and OpenAL. The only problem I have is: crackling sound. BSNES) so when I'm running SNES9X on my cabinet you can not tell the difference between an original SNES and SNES9X on my platform. I like SNES9X very much on the cabinet because I can set the original screen resolution of the SNES (this is not possible with e.g. So I included SNES9X into my arcade cabinet project based on an Europlay arcade cabinet with a Hantarex 9110 CRT with an AMD X4 3,0 GHz with 4GB RAM, ArcadeVGA graphics card and WinXP SP3 system. I'm a user of SNES9X since it has been released and I like this emulator very much, most because of the very nice and clear GUI, compatibility and usability.
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