![]() (This tutorial has been made with Autopano version 2.5) Besides, it's also very convenient when you want to make batch processings. It's very handy to go back to a panorama a moment later without having to start all over again, even without launching Final rendering. ![]() Then, this file will save everything you're doing on this panorama. pano to ask you where the said photos are - and their place in the pre-stitched panorama in the panoramas column. This file saves the images of a group, their place on the hard drive - so you shouldn't change the path later if you don't want the. When you're working on a stitching, it's good to save everything you're doing in a. It's about setting some preferences of the panorama editor or managing the history or even saving a. They would have added too much length to previous pages, already long enough. In this page, you'll find some settings and functionalities that allow to optimize the functioning and the use of Autopano Giga / Pro. After doing this a couple of times I realized I could copy the ffmpeg input statements into a batch file and run them through ffmpeg directly, saving some time.Everything about the optimization of Autopano MyFFmpeg has no way to select the second video stream, but does have an option to edit the ffmpeg input, so I was able to add the appropriate -map commands. I'm still using Handbrake to prepare the stitched video for editing in Vegas. I used myFFmpeg to crop each camera's video into separate files for input to AVP for stitching. The Vuze output file contains all 8 cameras in two video streams of 4 cameras each. I'm tinkering with a new Vuze VR camera, but can't use their stitching software because it doesn't run on Windows 7. I would just prefer not to have to either Kolor could make their MP4 output wrapper more compatible, or Vegas's import compatibility could be improved. Thanks for all the tips! But I'm already able to rewrap all my AutoPano videos to work in Vegas by using MyFFMpeg which I have purchased. Sound card: Realtek S1220A on motherboard. Power supply: SeaSonic SS-750KM3 750W 80 PLUS GOLD Certified Full Modular Active PFC Power Supplyĭrive Bay: Kingwin KF-256-BK 2.5" and 3.5" Trayless Hot Swap Rack with USB 3 RAM: CORSAIR Vengeance 64GB (2 x 32GB) 288-Pin PC RAM DDR5 5600 (PC5 44800) Desktop Memory Model CMK64GX5M2B5600C40ĭisk O/S & Programs: WD Black SN850 NVMe SSD WDS100T1X0E - SSD - 1 TB - PCIe 4.0 x4 (NVMe)ĭisk Active Projects: 1TB & 2TB WD BLACK SN750 NVMe Internal PCI Express 3.0 x4 Solid State Drivesĭisk Other: WD Ultrastar/Hitachi Hard Drives: WDBBUR0080BNC-WRSN, HGST HUH728080ALE600, 724040ALE640, HDS3020BLA642Ĭase: LIAN LI PC-90 Black Aluminum ATX Full Tower CaseĬPU cooling: CORSAIR - iCUE H115i RGB PRO XT 280mm Radiator CPU Liquid Cooling System GPU: Currently intel on-die video adapter Motherboard: ASUS ProArt Z790-CREATOR WIFIĬPU: Intel Core i9-13900K - Core i9 13th Gen Raptor Lake 24-Core (8P+16E) P-core Base Frequency: 3.0 GHz E-core Base Frequency: 2.2 GHz LGA 1700 125W Intel UHD Graphics 770 Desktop Processor - BX8071513900K The metadata for the FFMpeg re-wrapped video looks like this: So does the original file's header contain something that confuses Vegas? I see some differences in the metadata header. I found a workaround: if I import the video file to MyFFPMpeg and rewrap it as another mp4 (pass through video and audio), the new video file imports to Vegas OK, with audio and video included. The videos play OK in VLC, but Media Player Classic goes "cannot render file".įFMPeg shows the following info of the video file:Ĭlean aperture display aspect ratio : 2.000 However, when I try to import these MP4 files to Vegas Pro, they import as audio only, and are considered audio files by Vegas. I decided to use high bitrate MP4 as the intermediate editing format, because the CineForm files (the other format AVP can render) are gigantic and slow to render. I'm rendering VR videos out of Kolor AutoPano Video Pro for furher editing in Vegas Pro.
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